![]() When a thought is still a Problem, you can put it into a free slot to internalize it. However if you unlock a slot in the Thought Cabinet using a skill point, you can begin ruminating on new thoughts.Įach new thought first begins as a problem. Ideas in the Thought Cabinet do nothing on their own. Those new thoughts go into the Thought Cabinet. Since your character has lost all sense of who they are, certain ideas in conversation might conjure up an idea in their mind. However, that’s not the only way to increase your stats. Whenever you level up, you get the option to add another point to a skill. If the success rate is low, try leveling up the skill it requires or try to discover other things that might increase the likelihood of beating it. You can only do Red Checks once, so be careful when trying them. Checks will have a higher likelihood of succeeding if you have a high level in its required skill or you’ve uncovered other factors that would increase its success. If the game says a check is a White Check, that means you can retry it later in the game if you fail it. This system adds some fluidity to the story, as your unique skill levels and what you’ve done so far can affect what you can do throughout the story. If you pass the check, you’ll get the opportunity to say or do something that you wouldn’t normally be able to do. When you’re asked to make a check, the game will do an invisible dice roll and use your skill levels and other modifiers to try and beat an unseen number. You’ll see your likelihood of succeeding and the skill used when you hover over the appropriate dialogue option. The level of your skills, discoveries you’ve made, or even things you’ve said previously have an effect on checks. Like a traditional RPG, Disco Elysium makes use of checks for certain scenarios based on your 24 skills.ĭialogue options or ways to interact with the world sometimes rely on your skills to determine whether or not you can do something. Click on the numbers to regain any missing bars. ![]() The bars represent the capacity of each form of health, both physical and mental, and the numbers represent how many healing items you have for each. Instead, the UI displays how many healing items you have for either stat on the bottom left of your screen. There’s no traditional inventory screen to use those items. To heal, you need to buy certain drugs at Frittte, the oddly named drugstore next to the hotel where you start the game. ![]() Morale gives you more fortitude to withstand verbal barbs or an embarrassing gaffe in a conversation. Having more health means you can take more risks by trying to slam doors open or use your physical strength to overcome more difficult conversations. Depending on how your character is built, you may have more Health than Morale points (or vice versa). While you can still lose health by kicking trash cans or sitting on uncomfortable seats, your Morale can also take damage. Instead, intense encounters take place in an exchange of thoughts, questions, insults, and more. There is no traditional combat in the game. Unlike other role-playing games where you might take damage in physical fights, most of what hurts you in Disco Elysium is verbal. While you’re selecting your signature skill, you can also respec your character’s base abilities on this screen in case you have second thoughts. The higher their levels, the more likely they will be to help you out in conversations, discover the secrets of your identity, and learn the cause of the murder.īe sure to review the Overview and Info tabs for each skill so you know what they do. Think of all 24 skills as members of your party. Read about what each skill does because they act as an influencing force in your dialogue options within the game. As you level up, you can add more points to these skills. Choosing a signature skill will add an additional level to that skill and raises the learning cap for each skill in that class. The level of each ability determines the starting level of each of these 24 skills. Each of your four abilities impacts six skills. Once you create your own build, you then have to choose a Signature Skill. You can also make your own build, pouring up to six points into any trait (but still limited to 12 points total).
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